Design

Design as the way people meet systems.
If a secure choice feels awkward, people will step around it.
Good design makes the safe path feel natural.

What gets designed

  • Flows for sign-up, sign-in, and access recovery
  • Screens where money, data, or permissions move
  • Simple diagrams that explain how parts talk to each other

Interfaces stay quiet, clear, and slightly slower in the right moments—
especially when something important is about to happen.


Design style

  • Minimal, but not cold
  • Built on text, hierarchy, and rhythm more than decoration
  • Colors that support calm and clarity, not urgency for its own sake

If an interaction feels peaceful and obvious, it is probably right.